Eclipse Phase: Acrimony
Soundtrack
Primary Themes
- Aesma Daeva – Luceat Eis (Eclipse Phase Overture)
- Ruiner – Island Door (Main Theme)
- Ruiner – Memory (Session Start)
- Prey – Semi Sacred Geometry (Session End)
- Zone of Enders – Beyond the Bounds (Alternate session end 1)
- Perturbator – Sentient (Alternate session end 2)
- Archive – Bullets (Alternate session end 3)
Eclipse Phase Soundtrack: Infinite and Indivisible
Thematic
- NeoTokyo – Sprawl (Firewall Theme)
- Mass Effect 2 – What The Future Holds (TITAN’s Theme)
Exploration
- A Tribute to Aes Dana Down Tempo Mix (Misc Ambiance 1)
- Space Mind Pleiadian Friend (Misc Ambiance 2)
- 2814 – Birth of a New Day (Mars City Ambiance)
- GoldPile – Dystopia (Inner System/Hypercorp Ambiance)
- Rainy Days (Autonomist Alliance Ambiance)
- Uranus NASA (Uranus Orbit)
- Uranus Rings NASA (Uranus Rings)
Combat
- Ruiner – Rise (Encounter 1)
- Ruiner – Quarrel (Encounter 2)
- Ruiner – Ritual (Encounter 3)
- Prey – Phantoms (Encounter 4)
- Descent 2 – Robot Jungle (Machine Encounter 1)
- Perturbator – Tainted Empire (Machine Encounter 2)
- Perturbator – God Complex (Machine Encounter 3)
- Dead Space 3 – Necromorphs (Exsurgent Encounter 1)
- Resident Evil – Seizure of Power (Exsurgent Encounter 2)
- Atrium Carceri – Meltdown (Exsurgent Encounter 3)
- The Evil Within 2 – Spotted (Exsurgent Encounter 4)
- Soma – Coral Puppet Attacks (Basilisk Hack 1)
- Soma – Robothead Girl Attacks (Basilisk Hack 2)
Suspense
- Prey – Typhon Voices (Tension 1)
- Prey – Typhon Voices alternate (Tension 2)
- Resident Evil – Main Title Theme (Exsurgents 1)
- Soma – Robot Head Girl Ambiance (Exsurgents 2)
- Soma – Robot Near (Exsurgents 3)
- The Evil Within – Phsychoplasm (Exsurgents 4)
Dungeon
- Geomatic – Dead Forever (Infiltration 1)
- Geomatic – Intrudors (Infiltration 2)
- Ambient Horror Music – Red Space (Derelict Station/Exsurgent Infested 1)
- SOMA – Drone (Derelict Station/Exsurgent Infested 2)
Sound Effects
Monsters/Scary
- SOMA Monster Sound – Construct (Basilisk Hack/Construct Sound)
- SOMA Monster Sound – Coral Puppet (Exsurgent Sounds)
- SOMA Monster Sound – Leviathan (Large Exsurgent Sounds)
Mechanical
- Mass Effect 3 – Geth Trooper Sounds (TITAN Machines 1
- Mass Effect 3 – Geth Prime/Destroyer Sounds (TITAN Machines 2)
Comedic
- More then 60 Different Buttons for random silly sound effects (Comedic Sound Collection)
- Ironman (I Am IIIRRROONNNMAAAAN!)
- Doc (I WAS FROZEN TODAY!!!)
- Duke Nukam (I’ve got balls of steel!)
- Wanka (You loose! Good days sir!!)
- Dues Ex (I never asked for this.)
Additional/Misc Tracks
- Protomen – The Sons Of Fate
- Lazerhawk – Chaos
- Future Prophecies – Magnetic
- Future Prophecies – Black Dragon
- Kill la Kill – Blkranzumen
- Kill la Kill – My Body Is Dry
- Kill la Kill – Nui Harime Theme
- Bullets by Archive
- Perturbator – Nocturne City
- Perturbator – I Am The Night
- Enjoy The Silence
Individual Adventure Soundtracks
Music Organization
Primary Themes: Encompasses the overall feel of the game. Often played at the beginning and end of a session.
Thematic: Music to go with a specific character/group/place/event or emotion.
Exploration: Associated with activity within a specific environment.
Combat: Associated with physical challenge or conflict.
Suspense: Music to go with activity in a stressful environment that does not pose immediate physical harm but still poses a threat, such as a vast urban battle field or a sinking ship.
Dungeon: Music to go with a dangerous indoor environment, such as an enemy’s lair.
Sound Effects: Sounds for specific creatures or environments. Typically played without music.
Additional Music Tracks: Music that might not fit the general feel of the main theme but still might have use in a game.